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Animation Enclave is a short 3D animation combined with other mediums in AfterEffects to show the history of animation techniques in chronological order.

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Comment by John Guzman on December 7, 2011 at 11:54am

Amazing. Simply amazing! What a great travel through animation history! You have great talent with 3D animation. The only thing I would suggest fixing would be that fire near the end of the video... but other than that IT'S SUPER GREAT!!!!! :)

Comment by Kaitlin Carlson on December 5, 2011 at 2:25pm

The beginning with the fire seems to go on for a while, although maybe that's because I didn't hear the sound (The computer was muted to prevent annoying people around me). The transitions look really cool, and the inclusion of everything worked out really nicely :] I like it! (p.s. - The end with the 3D is really cool :D

Comment by Brooke Chicoine on December 5, 2011 at 2:18pm

That was cool. I liked how it changed through the time periods then gave you something to think about at the end with the who knows where we'll go next thing. Really neat. The flip book was awesome! The transitions were really smooth, too. A job well done!

Comment by Sara Melnick on December 5, 2011 at 1:58pm

It would have been really cool if you could have combined the running cat image with the phenakistoscope. Otherwise, you took a program that you are comfortable with and used it nicely to create strong images. (I also really liked how the stop motion part was combined.)

Comment by Kitty Offer on December 5, 2011 at 1:42pm

Haha thank you everyone so far!! There was a lot of work put into this (about 100 hours over all, 10 in class, 90 at home (including during thanksgiving break)) and was fun to make! Yes it is blender, if you visit the tutorial sites I linked at the end you'll see tutorials on how to make things even more amazing than this. I used the same method as the rockface tutorials on cgcookie.com/blender and the realistic grass (2.49 version of blender though, was hard to adjust for 2.60 but it was do able) on blenderguru for the grass. Yeah the grass over the fire is a rendering thing in Blender. If I am correct paths, which is what the grass is, renders over the halos that make up the fire. They are both particle systems so the program probably just gives the paths priority. I could have reduced the height of the fire at this point but at the time I didn't want to ruin the effect that was achieved in the beginning with the large fire by making it suddenly smaller and less impressive to a degree. However now I probably would have spent some more time on solving this if I had more time and could go back with out facing like hours of rendering again. I probably could have solved this some how with render layers maybe... Which I have honestly never used.

Comment by Jack Bartley on December 5, 2011 at 12:16pm

OK this is pretty amazing. I use 3D animation as well and can appreciate the time and effort that went into this and am quite amazed though i have to ask, is that really Blender? Honestly there is nothing that is worth changing with how well done it is. And since you can never say it enough, Good Job!

Comment by Kitty Offer on December 5, 2011 at 7:27am

If this wont play at school I have the file on a flash drive so anyone can look at it in its full quality and rate and comment back here. Thank you! :D

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