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This is a demo reel of the character "The Strider" from the story "Hakwhaven" I have been making. He was made completely in Blender with some texturing done in photoshop. He is not completely done yet due to time restriction because he was apart of a class project (which was reduced in time by about half right as it had all been planned out and started). He is suppose to be apart of my next animation but with time restrictions being cut in half, I don't know the standing of the next video after the coming "class collab project". It was nice to get SOME work done on him. Hopefully I can get my next two animations done in reasonable quality.
Programs Used:
Blender (3D creation and animating)
Adobe Photoshop (Texturing)
Adobe After Effects (Slight editing and combining of frames)
Creative Commons Music:
Into the Darkness by Zero-Project
Thank you for watching!
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Thanks for all the critiques everyone! I just wanted to clarify some things though. The character is inspired some by some art on the "Assassin's Creed" game box (I've never played the game just thought it looked cool) and an art set in WoW for rogues. It however is not a copy of it to any sense. This character is of the same Gothic (church)/ renaissance STYLE, there has been many things that look like "Assassin's Creed" that came before it, "Assassin's Creed" is not the first, real life is. Also the short robot thing in the beginning was not an attempt to rip off the Pixar animation, it was a simple attempt to produce a similar type of animation which is useful for learning. It does like include the lamp or squishing "i" so as far as I know it does not infringe that copyright.
Also the face is incredibly pale because I had an SSS to it without realizing what that did and how it worked and it ultimately probably did some stuff I didn't want it to do.
The close up the face originally lasted longer but it was too long so I covered it up with AfterEffects, my timing got off after a while of watching it over and over to edit it right.
Also this guy is unfinished, meaning I didn't get time to add in detail to his clothing for stitching. Originally the texture was like 21k by 21k but that was too large to work with and deal with so it end up as 4k by 4k and with less detail which is noticeable in animation (also my dad didn't want to render it with anything higher really, he likes low res textures, I dunno why). And I didn't get to add the deform cage to him which might have fixed some of the animation stuff. Nor did I get time to texture the body or add a decent animation at the beginning. I tried to add in a dust storm to the animation but the particle system wasn't doing so well with a large scene, nor was the render with it.
Thank you for all your critiques! :D
This probably took a lot of hard work and time and I congratulate you for that.
The one thing that bothered me is that the character kind of looked like a character from Assassin's Creed or something. Maybe it was intended (or not) but maybe next time, put more originality in it.
Miles, that's so good! No, it's great! I wish I could do that! I liked the beginning to with your "FrostKittyPaw." It's all suspenseful then it glows up, haha. Really nice, very inspiring. I don't know what else you would even need to work on. :)
That looks like it took a ton of work! Even the little introduction with the spider was amazing. I especially appreciate how you broke the character down.
I'm impressed, that was good :) I like it. The landscape was cool. If I had to say anything, I would have to agree with the people below on detail, simply just to make it even cooler :) Also, maybe a close-up on the face that goes a little slower, I would like to see it close-up.
Honestly, I can't find anything wrong with this animation, it was very smooth. There could of been more detail, but really it was very well done.
Really good, your work in blender is still very impressive. Not much to say like usual :)
Wow! This is really great Miles, I love your Blender works! I can't say what you could improve on really, but I guess that's a good thing sometimes :)
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