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Nice showcase. The blast and bench destruction is a nice touch too.
Samus's ball looks awesome. good animation and modeling.
Everyone who knows anything about animating or is interested in anything about animating knows that a good portion of their audience plays video games, and this really appeals to that. I like that you took a widely known game character and used its mechanics so that you could test out your ability in 3D modeling. There is a good amount of physics present in this animation, with the jumping Morph Ball and the falling bench, and the bench especially is a testament to your timing. I'm not put off by the soundtrack either, especially since you made it yourself in an unfamiliar program, and I think you have potential. I would like to suggest that you make the transition between views a little more lively, because viewers aren't that interested in something that simply sits still. For example, I liked your title because there was an animated background behind it, and perhaps you could do something like that, or maybe the text can move in. Just some ideas. Goodness knows I can't do 3D modeling, so I really enjoyed this work. Keep it up!
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