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Kevin
  • Austin, TX
  • United States

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Multimedia Fest

This project started out a lot different than what it ended up being. It took



26 Hours of work.



This project taught me a lot about the scale of even small animations and how complicated animating the human body can be.



First off i had to make a person



(Thanks to Eric for helping me get this guy right)



Then Bones were added so I could pose him



(Thanks… Continue

Posted on February 17, 2010 at 2:10pm

AirWarrior: The Abridged Version

I decided to do a flight sim game because at the time it sounded like a simple idea that would be easy to make and be a great introduction into the blender game engine. Sadly i was wrong, but it turned out to be a pretty nice game. The only problem that really shows in the finished product is the health bar not showing up. I spent about 2 and a half hours trying to fix it with nothing to show. Either way it is still a fun game.



All in all it was about 30 hours of work. A half hour… Continue

Posted on December 1, 2009 at 9:00am — 1 Comment

Wine Lovers Dream

For this project i wanted to do something involving Blender's fluid sim capabilities and try to involve moving parts in with the fluids.





To start i drew the profile of my glass









Next you spin the profile to make a 3d glass shape





Then set it to a glass like texture





Then smooth the edges… Continue

Posted on October 27, 2009 at 2:26pm

My Bio

I basically grew up with a keyboard in my hand. My dad was one of the lucky ones to get to work with a computer early on and once the personal computer came out he had to have it. With technology all around me I have had the opportunities to try many different media of digital representation. Yet, with so much to choose from I never got really into one specific thing. I have gleaned the surface of many programs like Photoshop, Illustrator, Dream Weaver, and more. Plus I have had time with… Continue

Posted on October 9, 2009 at 1:40pm

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